

Sil angband mod#
I'm not sure if I like either mod, but the more recent merge mod is very much a work in progress, and the older Chaos Conspiracy is kind of analogous to Swords of Xeen, no way I'd call it a polished product in the way more modern mods are.
Sil angband Patch#
Might and Magic VI, for instance, has one major fan patch and two major mods. It actually gets simpler for many older commercial games newer than 1993 that have significant mods Chester is likely to play. ToME and Sil are the only other Angband variants that I think have to be on the list, but they both deviate significantly from standard Angband. Very roughly, Angband- is to ZAngband as Nethack- is to SLASH'EM. I don't know if I can recommend playing either Angband- or Nethack-, but they're important historic milestones in variant development.
Sil angband Pc#
I don't recommend the fork based on the PC v1.* branch of Angband Chester is currently playing - ZAngband v1.* is insane (even by Z standards), doesn't have the influence v2.* did, and most people never knew it existed even at the time and even in the Angband community. People should probably play v2.6.2 there's a v2.7.3 but that's an unstable branch. ZAngband v2.* is the most obvious variant choice, since it was prominent back in the day, and more modern variants often descend from it itself in some fashion.

Of course, they both came out in 2012 so that's probably academic! Delete The exceptions that I can think of are 1) ToME (Troubles of Middle Earth), since it might be interesting to dip into that as prologue to the eventually-freestanding ToME (Tales of Maj'Eyal), and 2) Sil, which changes the core Angband gameplay in fundamental ways and is a really cleverly-designed game that's probably the best Tolkein adaptation there is. Many are incomplete, unbalanced, and don't change much of the base Angband gameplay, and even those that are more refined (like FA Angband, which is different from FAngband - roguelikes!) probably don't add that much to Chet's historical survey. I've played a fair number of variants in the mid teens (which is when I did most of my Angband time), and to me at least it's hard to make a case for including too many of them on the list. Yeah, there are a ton of variants (other recent ones include Steamband - steampunk - and PosChengband - kitchen sink) so you'll need some kind of policy - and this is just an early version of an issue you'll start running into with mods and total conversions of commercial games, too. MAngband, which was supposed to have multiplayer features Delete SilAngband(?), which I know little about beyond the name Hengband, which another commenter mentioned, with a Japanese influence FAngband, which focused more heavily on the First Age of Middle-Earth
Sil angband serial numbers#
Its direct descendant Troubles of Middle-Earth, which scrubbed off the serial numbers after McCaffrey got litigious (again) and added some other stuff like an overworld PernAngband, which IIRC descended from Z, and added a bunch of content from Anne McCaffrey's Pern series
Sil angband full#
SAngband, with a full skill-tree system

ZAngband, pulling heavily from the works of Roger Zelazny Angband itself has been evolving in fits and starts all along (and fairly smoothly for the past few years, though it'll be a long time before you have to worry about *that*.) back when I was still poking at Angband variants regularly (late '90s through mid '00s), there were roughly half a dozen to a dozen major variants and more smaller ones, each of which also had their own different public versions to pay attention to. I think a lot of that is going to be a judgement call. One can almost think of modern rogue-derived games like Diablo as some sort of unbroken family tree going all the way back, one game an expanded version of the previous one until they barely resemble each other. Sounds like it's largely a more refined, polished version of the more refined, polished version of Moria, then? Wheras zAngband is a more refined, polished version of Angband with Zelazny instead of Tolkien as the major influence, and TOME was the more refined, polished version of ZAngband with the Tolkien added back in force. I appreciate these posts where someone actually lays out what Moria did differently from Rogue and now what Angband did differently from Moria, so I can experience them vicariously anyway even if I'll never get too far myself. Rogue, Moria, uMoria, BRogue, ADOM, Angband, zAngband, Dungeon Crawl, Sil, Slashem, TOME2, nethack and unnethack, all loaded into a Win3.1 instance running on Dosbox, but every time I try to actually sit and play some of these, it becomes rapidly clear these sort of games just aren't for me. I've collected over the years, for some reason that escapes me, many roguelikes from corners of the internet.
